No lectures about force and motion. Children build a launcher, aim it, miss, adjust, and work out why, which is how the concept actually sticks.
Each session pairs one build with one concept, one activity and one thing the student can explain afterwards.
Assemble the dancing birds model and observe vibration.
Understand how motors create movement.
Build a windmill and observe blade rotation.
Learn rotational motion and the energy concept.
Build the horse model and study its leg movement.
Understand mechanical linkages.
Build a launcher and run target practice.
Learn force, aim and accuracy.
Assemble the ship model and run a balance test.
Understand balance and stability.
Build a rotating ride model.
Understand circular and rotational motion.
Assemble the monkey and its drumming action.
Learn repetition and rhythm.
Assemble the car and test forward movement.
Understand wheel-based transportation.
Build a spy robot and run simple missions.
Develop logical thinking and creativity.
Assemble the lion and its roaring mechanism.
Learn sound-based action models.
Build the mouth mechanism and press action.
Learn lever and pressure systems.
Build the kicker and play a goal-scoring game.
Apply force control and coordination.
The widest age range in the camp, and the builds scale from simple assembly to open-ended design.
This is the class where that instinct is the point rather than the problem.
Nothing here is delivered as a lecture. Every session is an assembly on a desk.
Motors, gears, levers, balance and force: the foundations, met early and physically.
Twelve sessions, twelve physical builds, no screens required.
The honest answer to “how does that work?” is usually: build one and find out.
Class projects, build days, pitch days and student work, all posted as it happens on @bbtkids_.